About Ninth Tile

Ninth Tile LLC is a small independent games studio registered in Nevada, United States. We make cozy logic puzzles and gentle everyday apps for iPhone and iPad.

What we make

Our games live in the deduction family: the Queens and Star Battle lineage, minesweeper, whodunits, tents and trees. The shared rule is that every puzzle has one solution and a reasoned path to it, and the game never lets you stumble into a solve. Alongside the puzzles we build a few small apps in the same voice, like a couch-to-5K coach, for people who want something calm on their phone.

Most of our titles are set in Maple Hollow, a small town of foxes, squirrels, and hedgehogs that reappears from game to game. A second line of premium titles has its own worlds and styles.

How we work

Ninth Tile is a small team, and we keep it that way on purpose. We build our own puzzle generators and solvers so that every level that reaches a player is certified to have exactly one solution, and we playtest on TestFlight for as long as a game needs. Staying small is what lets us make polished games for audiences a large studio could not justify.

We do not make games that hold the player hostage. Hints, undo, checking your work, and restarting are never gated behind ads or purchases. Our games play offline, ask for no account, and collect nothing they do not need. Where a title is free, the paid extras are genuinely extra.

How games get out the door

Each title runs a playtest on TestFlight first, sometimes for months, before a soft launch in a few regions and then a full App Store release. The games page lists what is public today, with the current stage on each card.

Get in touch

Press, partnerships, publishing conversations, and player questions all go to hello@ninthtile.com. More on the contact page.